Player objectives may include:

Speed running to get minimum time to end

NPC that speaks language of a region later in the game

Choosing to be a good person usually has a reward that makes it worth the cost

Can choose to go on foot?

Should food and water be consumed automatically or should it require user intervention?

People vary in the amount of food and water consumed, how good they are at driving

Time dilation? Clock speeds up when driving on long stretches with nothing happening? Player controls time speed? Time skips forward?

Game takes a 4-8 hours to play though typically. Equivalent to a few weeks in game.

A strategy players will learn is to sell depleted batteries and buy charged ones rather than waiting around for a recharge. Especially useful at settlements that don’t have fast charging.

Lots of unique dialog, tasks, and NPC interactions for replayability

Technology allowing for complex managed ecosystems that produce food and resources

Interactions with stream viewers?